After being asked many times exactly how we come up with our characters, I took advantage of a presentation skills course at work to put together a potted introduction to the topic. So, I present to you in full color stretch-o-vision:
I looked at the date of the last post and realised it’s nearly a month since we last added anything of any substance to the site; the failing is entirely mine as I obviously haven’t whipped the other guys hard enough (or maybe too hard so that their arms fell off, or something) to actually do some work DAMN YOUR EYES!!!!! Jonathan getting Call Of Duty 4 hasn’t really helped as we now spend far too much time failing miserably at Team Deathmatch on XBox Live. Ho hum!
But seriously, we are working on some stuff and we will have something good to show you in a week or two (fingers crossed)… I won’t say too much, but I hope you’ll agree that it was worth waiting for when you eventually see it.
I’ll also try and post a couple of tutorials/process overviews in the coming weeks, and maybe a few character sketches - so keep checking back.
It’s been 10 years since Jonathan and I first collaborated on Faster Than Light, so in honour of Jonathan’s upcoming birthday I’ve gone back to the original crew and drawn them in the style I’d use today…
Many moons ago, when I was still in short trousers and Dangermouse was still on the TV, my Amiga 600 gave up the ghost an amazing TWO DAYS out of warranty (how did it know?! How did it know?!). In retrospect, I think only the disc drive had failed. But being too young to own a set of screwdrivers, or have the ££££HUGE amount of cash that a floppy drive cost in those days, I had to admit defeat. And probably cry, or something… in a manly way. One of my “friends” suggested that dropping it down the stairs might fix the problem. It didn’t.
I’ve just been to see Cloverfield, the monster movie from the creators of Lost (or so it’s billed). The gasps, screams (and on one occasion, sobs) from across the cinema started me thinking about what really makes a scary movie/comic book/novel.
As human beings, we’ re conditioned to respond in a certain way to particular stimuli; that’s why a flickering TV image will continually catch your eye (and also why those animated Flash/gif ad banners on some websites are so darn annoying) - our eye is drawn to anything that’s moving in an otherwise static environment. It’s a survival instinct, one that helped us hunt prey in the past and serves us well today by letting us know there’s a bus headed straight for us as we step blithely into traffic. It’s this same basic survival instinct that makes films such as Cloverfield so effective.